A neon-soaked 3D endless runner. Dash, jump and slide through a cyberpunk megacity at breakneck speed — dodge everything, or become scrap.
OVERCLOCK is a fast, stylish 3D endless runner set in a neon cyberpunk megacity — a full production title, not a prototype, built end-to-end in Unity.
Core loop: swipe to change lanes, swipe up to vault barriers and oncoming cars, swipe down to slide under live laser fences. The city accelerates the longer you survive, and the one hit you can't dodge ends the run. Power-ups layer on top — a magnet that pulls shards from every lane, a shield that soaks one hit, and Overdrive that smashes straight through anything — with combo scoring and double-score surge gates.
Content & systems: 24 handcrafted contracts form a one-run goal ladder from a 300-metre warm-up to a 2 800-metre gauntlet, each paying out credits and rare cores. A two-currency economy feeds a Black Market of six permanent upgrades stacking five levels deep, and a Supply Store of alternate playable couriers — each with their own model, animations and neon signature. A hands-on training run teaches every move and power-up before you're set loose, and the whole game ships with full premium sound design.
Delivery: Unity · Android, heading to Google Play · integrated ads, IAP and remote config. Designed, built and polished in-house.